Updates and news for games will be posted here :)
SPIN Released on Google Play!!
For the past week i've been developing my first Android (TM) game. The game should work on devices with an android version of 2.3 or newer,
however, the performance on devices with a version lower than 4.0 is unknown. If you come across any bugs or things preventing the game from running just email me
Get the game from Google Play Here
Development on 'Beneath' has paused for the meantime as A-Levels are taking precedence, over development. However i have begun development
of a new 3D Game engine which should hopefully become the basis for future games I will release. The engine is very ambitious in terms of
graphics and as a result progress is fairly slow at the moment, oh and exams :(
-Full Physics implementation using JBullet.
-Basic Global illumination (Screen space).
-Deferred physically based rendering pipeline
-3D GUI system.
Not quite an update:
I have joint forces with a friend who will do his best to create the artwork and audio assets for the latest updates for the game. Whilst i remain concentrated on implementing them into the game and adding new features :)
Hi everyone!! Quick Update
I've made a few improvements recently to the game 'Beneath':
-Over 30 new items have been created. (Not all implemented yet)
-Items follow a pattern of improvement the further down you venture.
-Rings have been added.
-Enchantment have been added and do work, they just don't display the effects in the item's stats.
-Red Slimes!!!. (Level 2 onwards currently)
-More game balancing has been attempted whilst adding the weapons.
-Leveling up now increased maximum health points.
Hi everyone!! First update on the new site :)
Since the 72hr Ludumdare game competition, i've made a few improvements to the game 'Beneath' so far and here is a list of those:
-The tile system has been completely redone to allow for faster operation.
-Smooth player movement has been added.
-Dodging should now happen randomly whilst attacking/being attacked.
-The dungeon generator has been vastly improved. It now makes an attempt at preventing dead ends and items are spawned randomly.
-General game balancing has been attempted.
-Fog has been darkened.
-And many minor bugs and issues.